


The difference between this and Y.I.P.E.S. Main Article: BTD6_maker's YI Text EditorīTD6_maker's YI Text Editor (also known as BYTE) is is a text editor written in Python made by BTD6_maker, and it's used to edit various text in the game, such as level names and message boxes. It can be also used to apply Asar's patches. Yoshi's Island Level Tool is a tool made by FURiOUS that can be used to export and import level data and entrances from/to any rom (another lacking feature of Golden Egg). It can then be used to recompress and insert the graphics back into the ROM. Ycompress is a tool made by FuSoYa that decompress and dump most of the graphics in Yoshi's Island, so that they can be modified by a graphic editor. The latter is currently deprecated by Raidenthequick's Better Middle Ring ASM patch. The first one edits the start position of Yoshi in every level, while the second one edits the midway entrances (the position where you start after you collect a midway ring in-game), both features that Golden Egg lacks. YI Entrance Editor is a pack of 2 tools made by Romi. Still in beta, it allows editing objects, sprites, header settings (tileset, music, etc.), palettes, screen exits and much more.

Mario's Face (lost Nintendo DS tech demo 2004).Mario Demo (lost Virtual Boy tech demo 1994).Mario's Castle (lost build of cancelled game on Nintendo's "Project Atlantis" handheld console existence unconfirmed 1995-1998).Mario Artist (lost builds of unreleased Nintendo 64DD games 1999-2000).BS Super Mario Collection (partially lost Satellaview broadcast versions of compilation platformer 1997-1998).It is very unlikely the game will ever be officially completed. However, the found prototypes have many glitches and bugs for example, players can make Goombas freeze in mid-air by touching them, and there is no way to swim in the underwater levels because Mario wasn't programmed to swim yet. What remains of the game is functional for something cancelled so early in production. Despite all this, Nintendo was incredibly impressed by the results.Ĭancellation and Leaked ROM ĭue to poor sales of the CD-i, Wacky Worlds had to be cancelled. The game was so rushed it was ported to a disk only four hours before the presentation that would take place.

Development started only a few weeks before the game would be presented to Nintendo, and even though the two developers worked 24 hours a day for two weeks, they didn't have much for the presentation. The game would've taken place in the real world as opposed to the Mushroom Kingdom, despite the fact that classic Mario enemies like Goombas and Koopa Troopas make appearances in the game.
